Is New And Fresh At Precisely The Same Moment from Kin Gang's blog

I'd love Dragon's Dogma Online-styled encounters in Phantasy Star if since it gives us a reason to explore the planet (or at least rapid journey to it to jump in and out) and to also have a challenge with PSO2 Meseta all the bosses and enemies.

I would imagine with the way New Genesis would possibly be balanced that every course is workable like how Dragon's Dogma Online cleaned up the vocations so that they were all complete packages that players could expand on and flesh out without having to engage in things like what Phantasy Star Online 2 now has (specifically Mags determining which classes you'll excel at along with your ability tree also determining exactly what you gain and lose). I'd drop the whole ability tree, and the most important class/subclass system to have something such as Dragon's Dogma Online did together with the habit abilities, core skills, and the augments with the capability to mix-and-match augments, that everyone unlocks core abilities and has them collectively, and that players define their own playstyle with their spiritual skills. A large portion of the preference for me is so you could definitely spend your own time and resources into upgrading and unlocking new abilities and skills and then after you're all done you can go back and mix-and-match things to your liking without realizing you'd have to drop in money just like you now do if you wanted to construct something like an optimal main class tree along with Pso2 meseta buy xbox one a version for an optimum subclass tree, or invest in a different Mag because you're missing about 6-7% of your total damage (and therefore are missing 200 points to equip your weapons/units).

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By Kin Gang
Added Nov 10


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