Women Who Don'T Need To Play With The JP Version from Kin Gang's blog

Falspawn and Darker would be the exact same number of syllables, it's at best slightly more effortful to say the former. "NA Afin Exists" lmao. (Seriously, this is immaterial to the debate of the arks-Layer translation, change to JP Voices when this pisses you off so much, Arks-layer didn't create a dub.) why bother? If you're english minding the english version for appropriate translations, why not play on jp? Wow, it's almost like I want to play Meseta pso2 with other people who do not need to play with the JP version. I completely get the desire for this, but I think there are two or three legitimate reasons why they may choose not to. I am the manager for the U.S. launch of the Xbox version as well as the Asian release of PSO 2, that was released before this U.S. version. So I am sort of this localization specialist. When he says"the asian release", this isn't referring to the jp server, right? It is referring to this SEA server (with comically bad translations) that closed down years ago?

I would not worry too much. He's a liason about the SEGA end, so he is basically there to act as the middleman between SEGA's most important corporate/PSO2 development end and whatever companies were given releasing rights to the Asian versions. He probably had nominal real control over the way the companies conducted the servers apart from laying down absolute ground rules, which probably had to become harsher given SEA introducing expiring affixes with weapon potential effects on cosmetics. Basically you'd still want to look towards Microsoft since the actual publishers of PSO2NA and exactly what they are doing and saying regarding management of their servers. It may also be that'preserving the ceremony' can also be referring to the challenges of maintaining a rapid content pace essentially going more than 8 decades of match in 8 MONTHS, in addition to trying to prime the audience for a pseudo-successor that is due out for a global release when articles parity is achieved.This is precisely what I had been thinking also and makes the most sense. This way the game has the main core aspects players anticipate but is fresh and new at precisely the same moment. I believe that it's still going to be instanced and not open world. Gameplay shown so far has shown 8 player instance maxes. This would not violate current AI systems, considering the current AI just follow your path or teleport to you if they have stuck. The world is huge and open, but everything out of cities was instanced. I'm thinking it is going to be a similar system to what Dragon's Dogma Online had. The world is open and huge, but everything out of cities was instanced. They watered down the climbing into a formula and changed a lot of classes but today that it has gone I constantly wish to play with it.

I'd definitely adore Dragon's Dogma Online-styled encounters in Phantasy Star if since it gives us a reason to learn more about the world (or at least quickly travel to it to jump in and out) and to also have a challenge with Cheap Phantasy Star Online 2 Meseta all the bosses and enemies.

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By Kin Gang
Added Oct 8

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